About This GameLazarus is a top-down action-oriented sci-fi twist on Groundhog Day where thousands of players survive together in a huge persistent real-time world, where dogfights, foraging for resources and exploring exciting new tech combine into a tumultuous 'MMO Roguelike' that turns back in on itself every week like some kind of ultra-futuristic Ouroboros. Players fight for their lives and the fate of the universe in a huge open universe stretching across 160,000km² of stars, black holes, nebulae and alien tech - vying for territory and power against three alien factions. Explore the world, dock and communicate with giant alien Xenotaphs, equip your ship, unlock new tech and then boost back out into fast paced real-time combat alongside hundreds and thousands of other players! Can humanity embrace the technology and capriciousness of the all-powerful Ourobeans and finally defeat the monstrous Apophis, or will the final battle repeat again and again into infinity? SOCIALTwitter: @spiltmilkstudio Discord: Channel here, Invite here Caffeine.tv: watch us stream here a09c17d780
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UPDATES/FIXES:. Update 24 - WIPE CLEAN:
This is a small one. A really small one. With good reason, and it's all good for the game. We've addressed several deep and dastardly problems with the Wipe, which basically amount to the following fixes for you, the wonderful player:
CHANGES. UPDATE 33 – MINOR SLOWDOWN:
So it’s been about 4 weeks since the last update, and we can only apologise. We’ve been recovering from the Week Of Hell (see the last update), and also a few other things have been happening: - We’ve had to spend some time away from the game to evaluate some other projects. Nothing that affects Lazarus as it stands, but sometimes business opportunities have to be explored and as a small team we’re unable to prevent that stuff from impacting the speed of work on Lazarus. - We’ve had to update a key part of SpatialOS (the cloud tech behind the game) as Improbable (the company who makes it) have a roadmap to stick to. It’s not something we wanted to do, but we did not really have a choice. To do that we had to update Unity… which led to us having to update pretty much every plugin (Playfab, Wwise, etc). This big (huge, actually) chunk of work is now done, and is the basis of this update. There will be things that are broken, we’ve found some that we’re going to work on fixing next, and we need your help (and numbers of players higher than us two testing on the private branch) to be sure nothing else bad has happened, and also to see the extent of some of the problems. They might be down to a bug in a plugin we have, and more seriously (and more likely) there’ll be Unforeseen Consequences (Half-Life 3 pls) of the SpatialOS upgrade. KNOWN ISSUES: - Occasionally the server browser will return no servers… but this usually goes away after another attempt. - The player gets a rogue HP bar above them when they’re damaged. This turns off if you quit and come back. - There are some really bad ‘lag’ type issues around all entities that aren’t the player. Enemies, asteroids, pickups, the lot. It’s not literal ping as we have that monitored, and we’re concerned that this is a deeper issue with the SpatialOS upgrade, but need to know more, so your playtime will help us figure this out. - There is a texture error around the map/minimap that throws errors into the debug window. We think this might be a shader pipeline problem with the latest Unity. - Chat messages are not displaying. - There’s some infrequent issues around repairing ships. Sometimes they’re fine, sometimes they report that they never died (so you don’t have to pay money to repair, yay!), and sometimes the repair won’t work even if you’ve got enough Lazarene. - We’re aware of an issue that means the Map gets… WEIRD. Basically, it is to do with the Wipe getting ‘stuck’ and players being let back into a world that had not properly been wiped and repopulated. We’re tracking down the source, and it rarely happens, but seeing as the Wipe is now every 7 days we can damage control until we have a confirmed fix. Just let us know if you see it happen! - Sometimes Asteroids and Enemies will take 0 damage, as well as sometimes deal 0 damage. We're investigating, and it's very rare. - Asteroid movement can be unpredictable/downright strange when they spawn in after being broken up. They can rubber band backwards and forwards a lot in a short time. Anyway thanks for your patience, we’ll be back on track soon, and then we can concentrate on making Lazarus even more wonderful :D Please consider telling a friend and getting them to join in the fun with us! Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game! We've filled up our lovely wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, or let us know what it's missing! . UPDATE 29 - Statistical Relevance: We've been a couple of weeks since the last update, but we've been squirreled away in the depths of the code, tweaking, fixing and updating solidly the whole time. We're excited because this week marks the first time in a while that we've had an update behave the entire time. No big surprises, no weird bugs. Just fixes. We've also got a brand spanking new wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, and get it up to snuff. Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game!
FIXES. Update 26! Numbers are your friend!:
First up, welcome to all the lovely new players we've seen coming to our wee game as a result of the Caffeine.tv stream we did this week. It was a tremendous amount of fun and we're excited to see what happens as the community grows! If you want to catch us on there, we're at https://www.caffeine.tv/spiltmilkstudio, and we want to give a big shout out to everyone else who streamed with us, we had a great time, they were so funny & friendly! (links to them and their channels are at the bottom of this post!) Secondly, the update was actually pushed on Wednesay due to the aforementioned stream, so these notes are just a little late :P
WIPE TROUBLES. WEEKLY UPDATE 19 - Carriers & Livestreams!:
A strong week interrupted a bit by GDPR shenanigans means we're not quite as jam packed as we'd have liked, but the improvements we've made are definitely worth your time!
LIVESTREAM. UPDATE 32 - SUPLEX:
It’s been a week. Oh boy it’s been a week. If you’ve no idea, I ask you to google ‘spatialOS’ ‘Improbable’ and ‘Unity’. Tl;dr we were told we’d have to shut the servers down, so we did, but then it turns out we were told wrong, so we brought them back up. Then we decided – screw it. Let’s push out the update we were planning before the whole crapshoot. Suffice to say, if you’ve ever liked what we make, want to support indie games, or want to maybe tip the karmic balance back towards us after so much stress, anxiety, pain, worry, torment, and straight CRAP we’ve had to deal with these past few days then please consider the following: - leaving us a review here on Steam - telling a friend and getting them to join in the fun with us Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game! We've filled up our lovely wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, or let us know what it's missing!
NEW & TWEAKED!
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